Wow scholomance where is it




















It comes as no surprise that given its location in Western Plaguelands, that the primary antagonists are the Undead and necromancers who raise the dead. The location of the island is south east western plaguelands, there is a small bridge to the island at the southern end of the zone.

Scholomance unlike other aspects of the game is based on legend. Legend had it that Scholomance was a school of black magic that was run by the Devil himself. Like the game, Scholomance was situated on island in the middle of the lake. Unlike the game, the location of the school is situated in Transylvania, Romania. The school is reference in the most famous of all books on Transylvania and that Bram Stoker's Dracula.

There are a total of 16 bosses in this instance and they are listed below in order of encounter as you progress through the dungeon. There's no register feature and no need to give an email address if you don't need to. Copy link. Best loot in Scholomance Great place to farm if you're an enchanter! Dungeon Entrance: Everything you need to know about the Scholomance Dungeon entrance is mentioned in this guide. Check out the pictures below. Follow the yellow mark to get in.

Scholomance: Bosses location Scholomance is the Barov family dungeon, through negotiations with Kel'Thuzad, restored the fortress and transformed it into a school of necromancy, renaming it Scholomance.

Enemy Level Range: elites. Share this guide with your friends! Navigation 1. Scholomance Introduction 2. Quest list for Scholomance 3.

Best loot in Scholomance 4. Dungeon Entrance 5. Scholomance: Bosses location 6. But a Hunter good pull, mark, , and icy traps , a warlock soulstone, we always need a soulstone But what you've got to keep in mind that's you've got for EACH fight to try to put out of combat the maximum of mobs BEFORE it begin sap, sheep, shackle, trap, etc , then you kill thme one by one.

Use counterspell to pull, or kick rogue. They can summon lots of annoying skeletons and are running everywhere in the room Crippling poison, no-flee curse, anything to force them to stay in place. Hit the summoner, don't let him flee, kill.

The tactics if fairly easy. You must stay all at the top of the stairs he can deliver blows that send you backward, and if you're unlucky you go out of the window Tank charge, gain aggro during seconds, then everyone hit, healer must hold an eye more than ever on tank's life. Just 2 things to know. The two groups at the left of the room, inside the little two rooms If you're all 60, you can let them in peace, you won't aggro.

There's a deed in this corner if you're doing the quest. I hate this part, i try to never do it, except if a warlock wants to There are plenty of green gouls, warrior pulls, ghouls come, kill ghouls shackle if more than one , never stay in the green cloud, and again, pull, kill, etc, etc Only the warrior enter the room while the path to Jandice isn't clear. And to kill Jandice The part in front of the entrance now. I do not like this part either. Someone has to pull the dragons in the room, mage must aoe them and be very carefull they hit very hard while rogue and warrior get rid of the elite guy.

Do this for each groups, pull is very important, you must not aggro all the room, and you must go back enough for them to be in the same room as your group. I maybe am not very clear but Here, a very simple tactic, but very important too. The rule is simple here : "Do not get ADDs! Warrior pull one by one the Risen Constructs, and run at the top of the stair first lvl , those things hit really really hard, so the healer must keep the aggro all the fight.

If you mage, rogue and other non-plate class got the aggro, lose it! You can't tank those things, i'm dead in three blows with my blue leather gear. I don't know how other classes can lose aggro, but in my case, i spamm the "Feint" as soon as i can, I do not deliver Eviscerate blows, only Kidney Shots to immobilise them, while the warrior builds his aggro. Oh and blessing of Salvation is good on anyone except tank too.

So, you apply this tactic to any mob here, and only when you ARE sure that pulling Rattlegore won't mean that another little friend will come you can pull it ; Even if you misjudge the situation and an add comm, the priest must Shackle it, you kill Rattlegore with the same tactic than the Risen Constructs except that he hit EVEN harder One he's dead, you've got the key for the room of visions This time, you head on the left. The warrior pulls the ghouls groups one by one.

If more than one ghoul come, the priest shackle the other wait for the priest to shackle before attacking, to not break the schackle. The corpse is very slow, you kill it last, let him run You must kill the ghoul first and then get out of the cloud as soon as possible. Mage kill the little skeletons with aoe, and then you can finish the hypotetical second ghoul. Do this times for all the groups Oh and be aware of the respawn of some spiders here, especially if you've done Jandice, this is time Oh, and this room is just under the first bridge when you enter, so if you died you can jump from the first room to get here.

Do not speak with anyone. If you've got the Dawn's Gambit quest, the group stay outside, you enter the room, use the gambit and get out. All the students will transform into skeletons they are marked as elite 61 but that's fake, then die in 2 or 3 Aracane Explosion. So tank run into one groupe, mage Aoe. Tank run into another group, mage aoe, etc, etc.

Once the room is empty except for Vectus and Marduk, pull Marduk he do not hit hard but he has a lot of HP, the fight takes some time. He may drop some cool sword. The kill Vectus, hit, kill, he is not difficult neither. The for Ras, let the Tank build aggro for some seconds, then go dps. Just one thing to know, he'll give you blows that send you at the other end of the room AND slow you that mean that you'll take some seconds te get back to him. Except that he is not very difficult, just let the tank hold aggro and the healer healing him.

There's a deed on the right side for the quest, and an embalming fluid on the left for the epic cloth craft quest. Here it become easier. The three upstairs are not difficult except the Butcher On the right, the ravenian. Pull the guards, same tactic as for the Risen Constructs but they do not hit as hard , you may have to shackle. I do not detail to much, if you're alive in this room that's you managed all the groups before, so you've got a good group and smart players. For the Ravenian, do not go in the water, let the tank build aggro, lose aggro if you're not the tank, the fight is not short but neither it is difficult.

Same tactic, kill the mobs shackle if necesarry , and then Alicia Barov First clean Alexi Barov room, pull guards, shackle, etc. Now, enter the room. The tactic we use is : The tank goes on Alexi.

The priest shackle one of the guards. The offtank warlock pet, druid in bear form, hunter pet, pally tank the second guards while the rogue help him. The mage MUST dispell the curse! When the second guard is dead, everybody on Alexi and kill him. Then kill the last guard. If you do not have a mage for the curse hmmmmmmm I only know one other tactic Just focus alexi, all the dps on alexi, all the heal on the MT, the others must heal themselves potions, bandage, etc.

You will surely wipe but with some luck you'll kill Alexi too and loot him It's useless to try to kill his guards, the will respawn as soon as you wipe Oh and the last deed is just here too. Before starting the fight, tell you're group if they do not know that Gandling can randomly teleport some of you in one of the 5 previous cleaned room, with 3 mobs easilly killable, do not worry. Those rooms are closed while the mobs are alive, so kill them fast and go back to the fight BUT!

If you're stuck in one of the room and someone loot gandling, you MAY not loot anything So be careful and tell all your group to not loot while everybody's not there. Oh and gandling isn't difficult except this little thing to know, i've never died here. Most mobs in scholo are in groups of 4 so first let the rogue sap one.

Then let mage poly second and priest shackle third. Then let the tank charge into the fourth mob and gather some aggro. Then should the mage, warlock and rogue nuke the mob like hell. Comment by Thottbot gotta watch this video. Comment by Thottbot There are three ways to open the door.

First With a key. You can take the key from a quest Second Kill yourself outside the door warlock with life tap and aoe and paladin with the bubble which you cast on party members Third Lockpick the door with a rogue Lockpicking skill above Comment by Thottbot Sorry if sombody has already asked. How long do you reakon it'd take to run through it with a good 5-man group?

Comment by Thottbot I found a way to enter the door without being a warlock! If you are more than 1 person and no rogue But you need a warlock nevertheless in your group.. Me and a pal lvl 70 priest wanted to get in I'm a 62 'lock I needed to do the imp delivery quest so I can get my dreadsteed So we arrived, and we found out that we had to res inside, unfortunately, the priest can't suicide like us 'locks, so I got the idea to run all the way up to the roof of the building with the door, then we duelled until the priest lost, and with no health he jumped off the roof near the entrance and died..

So he ressed inside the door and I used the suicide method Comment by Thottbot you can open the door once one gets in. Comment by Thottbot You need to do the "All along the Watchtowers" quest. Do this and he should give you the key to Scholo. I didnt read any posts to see of anyone covered this but I know that no one I had asked around knew how to get the key so Im telling everyone Cellina lv 60 Belf Priest Hydraxis.

Comment by Thottbot Solable for 70 hunters, im BM i it wasent to hard. Rattlegore and The Butcher were hard, but if you have a pot and dont pull anything with boss easy. Comment by Thottbot Very easy to solo as a 69 Hunter. I'll apologize in advance if this information seems too 'remedial', but since I had to learn all of it through trial and error- there may be others who can benefit also. To prevent unecessary agro, cast heal on your pet before you send him in to pull. The ticking of the heal should balance out whatever damage your pet takes until you can attack.

Kill the necromancers and summoners first, or else you'll have skeletons popping up everywhere. One type of mob there can fear- creates a lot of excitment when they send you or your pet running into the next crowd. Keep feign death ready as a hot-key. I honestly cannot recall right now which mob that was.. I want to say 'Acolyte'?



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